Drawfty Studio / VR
VR Experiences
At Drawfty, virtual worlds are directed, not assembled. We approach immersive space the way we approach a film: paced, composed and structured around story. Drawing on years inside game development and real-time 3D, we build environments that place the viewer inside the frame and give them a reason to stay. We're based in Vancouver and work with teams anywhere.
We design the experience before we build the world.
Presence is directed: pacing, attention and movement are shaped with intent.
What you get
Experience design, environment and interaction design, a playable prototype early on, and a finished build tested on the target headset. Suited to brand experiences, exhibitions, training and storytelling pieces.
How we work
We define the story and the user journey first, block out the space, then test a rough prototype in the headset as soon as possible. Presence and comfort are judged in VR, not on a monitor, so we iterate there until it feels right.
Our background
Piotr designed the real-time 3D configuration experience for Unity Replica, Unity's digital twin product tested with manufacturers including GM and Dyson, and UI and building flows for the Halo Infinite Forge map editor at 343 Industries.