Drawfty Studio / AR

AR Experiences

At Drawfty, augmented experiences are grounded, not overlaid. We build digital layers that respect the physical world they inhabit: spatial, contextual and composed with the restraint of a single shot, so every interaction means something where it meets the environment. We're based in Vancouver and work with teams anywhere.

The real world is the first layer we design for.

Augmentation that answers to its surroundings: spatial, contextual and composed as carefully as a frame.

What you get

Concept and interaction design, 3D content, a working prototype on real devices and a finished experience for phones, tablets or headsets. Suited to retail, events, exhibitions and product visualization.

How we work

We start from the physical place: the space, the light and how people move through it. Then we prototype on real devices in that environment and refine until the digital layer feels like it belongs there.

Our background

Piotr designed real-time 3D and game interfaces at Unity and 343 Industries, and supported Unity's Show and Live Entertainment team on virtual, AR and interactive experiences. Agata designed digital products for Cisco and Best Buy and mobile apps for Microsoft.

Interaction with intent

Every layer earns its place, built to mean something where the digital meets the physical.